Download NFS MOST Wanted 2012 PC Game 2012
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Need for Speed: Most Wanted[a] is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.
Need for Speed: Most Wanted is set in an open world environment. The game takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise; the contrast difference is the 2012 Most Wanted does not contain a story. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There are also Ambush races, where the player starts surrounded by cops and must evade their pursuit as quickly as possible.
The driving model of the game has been described as \"deep, physical and fun\", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as \"the wildest selection of cars yet\". The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and body work that enables players to crash through roadblocks, have a higher top speed, and accelerate faster. A feature called EasyDrive enables players to modify their vehicle performance while in usage. Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was \"looking for talented Cinematic Artists to work on the world's number one, multi award winning, arcade racing franchise.\" According to the listing, players should expect \"entertaining, compelling in-game cinematic action sequences\" from the racer, as well as \"intense car action sequences, terrifying jumps, insane crashes and epic car chases.\" Earlier in the year, another job advert revealed that Criterion was developing a game with \"believable, open world AI racing drivers.\" On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed. On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has \"lots to share over the coming months\". Sullivan did not provide any further details, except to say the upcoming announcement/s are \"going to be BIG\". On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises would be on shelves by March 2013. The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012. On 25 May 2012, a booth schedule sent out by Twitch revealed that EA was showing off Need for Speed: Most Wanted at E3. While EA had previously confirmed that a new Need for Speed was on the way, this was the first time its title had been confirmed. On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.
Need for Speed: Most Wanted was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more Burnout, Sullivan stated \"It's more a case of wanting to get Need for Speed back on its feet after last year,\" referring to the poorly received Need for Speed: The Run. Producer Matt Webster stated that Most Wanted is \"everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we're just smashing them together.\"
On 30 July 2012, it was reported that Most Wanted would include some form of Kinect functionality on Xbox 360. The \"Better with Kinect\" banner was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer. On 7 September 2012, it was confirmed by producer Matt Webster that the game would support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands would be tied to the game's \"easy drive\" menus.
At Gamescom 2012, Sony Computer Entertainment announced Cross Buy, which offers the Vita version of a game for free to customers who purchase it on PlayStation 3. When asked by IGN about Cross Buy for Most Wanted, an EA spokesperson told \"We're taking it under consideration, but we have no specific plans to announce at this time.\" Producer Matt Webster announced that the Vita version of the game is \"exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online,\" which it called a \"significant achievement\" on the portable.
To celebrate the launch of Most Wanted, a contest was held where Facebook users could \"like\" a picture for the chance to win a VIP kit, which included an iPhone 4S, an iPad 3, a watch, a pair of Converse shoes, a \"Get Wanted\" cap, and a copy of the game for PlayStation 3 and Xbox 360. A single-player demo was released on 13 November on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on 15 November 2012 on the PlayStation Network in Europe. The demo packs four vehicles, each with their own races, challenges and unlockable mods. Speed Points racked up in the demo also carry over to the full game if the player bought it, up to a cap of 50,000.
On 21 November 2012, EA updated the Need for Speed Autolog iPhone app with support for Most Wanted. The app features the in-game maps, Speed Point tallies, allows to manage friend interactions, change profile picture, view speed walls, and keep up to the latest Most Wanted info via the news feed.
In addition to the trailer shown at the official reveal during E3 2012, several other game trailers were released, each revealing new aspects of the game. An episode of PWND, released in August 2012, featured new footage of Need for Speed: Most Wanted, and covered information on the single and multiplayer mode of the game, and the Autolog 2.0. One trailer revealed some of the new cars from the game. Two trailers revealed the multiplayer aspect of the game. One trailer showcased how players will be able to drive any car they find in the open world location of the game. Two trailers revealed the single-player aspect of the game. One trailer showcased the relationship between the cops and racers. An extended version of its live action TV advert splices real footage with some gameplay. A trailer was released to explain the game's Kinect integration. One trailer showed off Wii U gameplay.
EA announced the first post-launch DLC for Most Wanted on 6 December 2012. The Ultimate Speed Pack adds five new cars; the Pagani Zonda R, McLaren F1 LM, Lamborghini Aventador J, the Bugatti Veyron Grand Sport Vitesse and Hennessey Venom GT Spyder. The DLC also features a series of new events for each car and a new Most Wanted event. In total, there are 26 new High Speed Races and Speed Runs and 70 more multiplayer milestones, plus additional rewards and unlocks. It was released on 18 December on the Xbox 360 and PlayStation 3 in North America, and on 19 December on PlayStation Network in Europe.
Need for Speed: Most Wanted was well received by critics at E3 2012 and was awarded with \"Best Racing Game\" as well as a nomination for \"Best Online Multiplayer Game\" from Game Critics Awards. Previewers who had access to Need for Speed: Most Wanted called the game a spiritual successor to Criterion's Burnout Paradise, rather than the original Most Wanted from 2005, citing similar gameplay mechanics.
IGN gave the game 9/10, calling \"It's undoubtedly one of the year's most exhilarating experiences.\" Eurogamer gave it an 8/10, and stated \"Its sense of character may be not be as forceful as Criterion's other games - but the sense of competition that informs it, the joy of discovery and the plain pleasure of driving haven't been dimmed in the slightest. This isn't quite paradise, but it comes very close.\" 59ce067264